Title, Rating, Rank. 1, GURPS Low-Tech Companion 1: Philosophers and Kings, 5, 2, GURPS Low-Tech Companion 2: Weapons and Warriors, 5, The learned and powerful might not labor, but they do work. Low-Tech Companion 1: Philosophers and Kings takes a look at the “technologies” they need to do. All about GURPS Low-Tech Companion 1: Philosophers and Kings by Matt Riggsby. LibraryThing is a cataloging and social networking site for booklovers.

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GURPS Low-Tech Companion 1: Philosophers and Kings

It describes capabilities and skills a typical alchemist or chemist would need to have and which skills could accomplish which tasks. However, if one is interested in mechanics for what is described, Social Engineering: Get the gods on your side through offerings, ceremonies, and altered states of consciousness.

This section is mostly informationalbut has a few small ideas on how to implement certain memory recall vurps. Beyond the monuments section, it describes in a fairly mechanical manner how some people arrive at divine inspiration through altered states of mind or religious ritual in the section ” Technicians of the Sacred “.

The information provided is very system agnosticand makes very few references to GURPS mechanicsmaking it very usable even in other systems.

Low-Tech Companion 2 | GURPS Wiki | FANDOM powered by Wikia

It ends with an interesting quirk and technique. The information on the world of the mind would be useful in any historical setting featuring rulers, priests, or philosophers.


I think it is a pretty interesting piece, all-in-all, but it is a little light on the mechanics for my personal taste. Daily Life and Economicsyou can bring life to your low-tech settings by detailing the everyday activities that make compxnion world run.

In the mathematics sectionwe are given a summary of the history of mathematics from the original low tech bookand then introduced to some mechanical means of emulating mathematical skills in interesting ways, with several applications for timekeeping and astronomy. For anyone else, it is merely an interesting read. It starts off with a section on religious monuments and templesand has some rules for modelling the appropriate costs of constructing such and how to handle endowments to the church.

Whether you’re a GM designing a campaign setting or the player of one of the privileged few, Low-Tech Companion 1: Wow the masses with temples, palaces, and monuments raised using the included construction rules.

Weapons and Warriors compahion martial-minded information that rulers can use to keep their kingdoms safe — or to expand their kingdoms at the expense of their neighbors. Let’s see what we get from Philosophers and Kings. The section wraps up with discussions of evolving legal systems and then economics. Take charge by choosing your political system and learning what abilities you need to stay on top.

Low-Tech Companion 3

Spread your teachings with the expanded guidelines for tutelage, drills, and learning. The book itself is a companion to the main Low-Tech book but is easily valuable as a resource without gurpw main book. We get details of how leaders deal with the increasing logistical problems of expanding empires and domains as information travels very slowly at these tech levelswithout innovations like semaphorestelegraphsetc.


Stoddard Edited by Sean Punch. With it, you can:. companino

For an alternate fantastic take on alchemy, plus low-tech “computers” that might have been developed on alternate worlds, check out GURPS Fantasy-Tech 1: The final section describes the history of book productionpublishingand printing.

Preview of the PDF. Philosophers and Kings takes hech look at the “technologies” they need to do their jobs at TL The section is near purely informational and substantialbut it briefly discusses things like typical European University Curriculum in terms of GURPS skills.

Newer Post Older Post Home. Chronicle your exploitsassisted by the rules for scripts, shorthands, and copying books. The Edge of Reality.

The learned and gups might not labor, but they do work.

Let’s GURPS: Review: Low-Tech Companion 1: Philosophers and Kings

Surf our site for the files you want. I liked the Philosophers section more than the Kings section. A discussion of more advanced learning mechanics can be found in Social Engineering: Back to Schoolif desired. With it, you can: For a slow paced, slice of life campaign dealing with men of learningor a campaign dealing with complex political structures in the low tech levelsthis book is a valuable resource. The next section dives even further into the development of schools in the form of intellectual institutions.